
Here's an early sample of the three main guys in 3D. Still need to do the hair and fix the uniforms, and I think my earlier 3d rendition of Bradley looks more like the original 2d version, so I'll make his face less round and youthful.
These faces have a large library of morph shapes, so they are capable of a wide variety of expressions. Tonight I'll be adding skeletons to them and learning how to transer movements and poses from one character to another, which will be a big time saver. I think I'll only need to make one walk cycle, then transfer the movement to the other characters and customize the walk for each character.
I'll also be able to make a library of hand shapes that can be transferred to every character in the show.
So things to do right away: Hair, uniform fixes, skeletons, and then finish Claire and add a cloth effect to her skirt.
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